You can call in new units at any time, which uses up a move and is essentially like drawing additional cards in a card game. If you’re not exactly the same level, or higher, than your opponent you have to be absolutely top of your game with every single decision to get any taste of victory. That’s still not nearly everything though, as there’s no way we’ve got space to go into all the special abilities of individual units, such as deer that can jump over walls or mages whose attacks can damage adjacent units.Ĭlash Of Heroes is an incredibly deep and rich experience, that straddles a unique middle ground between puzzle and strategy game, but it does have one major flaw that has held back its mainstream success: it’s extremely difficult. There’re also elite and champion units that you can run out of, and have to buy more of, and which need to be powered up by other ordinary units of the same colour. There is a huge amount more to the game than that though, with the ability to reinforce units by connecting to them vertical or horizontally, using others of the same type. You only have a limited number of moves per turn and can only move units at the bottom of a column, but apart from a special move for whatever hero character you’re playing as, that’s the bare bones of the gameplay. Attacks take a least one turn to charge up, at which point the amount of damage you do may be reduced by running into your opponent’s enemies or a wall – which either side can make by connecting three or more units horizontally. Your two opposing armies face each other in turn-based battles and what you’re trying to do is get an attack through to the top of the screen (or bottom, if you’re playing as the other side in multiplayer).
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